Wonder Boy in Monster Land is a 1987 arcade game developed by WestOne Bit Entertainment and published by Sega. It is the sequel to the 1986 game Wonder Boy. The Sega Master System version was re-released for the Wii's Virtual Console in North America on January 26, 2009 at a cost of 500 Wii Points.
Wonder Boy in Monster Land (Super Wonder Boy in Monster World in the Japanese Sega Master System version, also known as Super Monster World: Super Wonder Boy in some North American versions and Super Wonder Boy in Monsterland for the Activision conversions) is a 1987 arcade game developed by WestOne Bit Entertainment and published by Sega. It ran on the Sega System 2 arcade system board. It is the sequel to the 1986 game Wonder Boy.
etting that was prevalent in the original game was gone, replaced by a medieval fantasy world. Secondly, the game introduced a number of RPG elements that were unheard of in the first title.
Wonder Boy begins as per the original game—a blonde haired boy wearing a loincloth. Very soon, however, he is equipped with a sword, which is his primary weapon for defeating the opponents that he will encounter. As with the first game, the aim is to get from point A to point B. Unlike the first game, the levels no longer run strictly from left to right—it is possible to move everywhere on the map, and some levels can be rather labyrinthine.
Also new to the game is a trading system. Money is obtained by killing enemies or jumping in specific locations to free coins. This money can be spent to obtain boots (which permit Wonder Boy to run swifter and jump higher), armor (protecting Wonder Boy from various degrees of damage), a shield (which can be used to deflect some projectiles fired by opponents), as well as magic spells and healing potions. There are also inns where the player can obtain useful information for a fee, as well as a drink to replenish a small amount of energy.
The exit to most levels are only accessible by means of a key which is obtained by defeating a boss character somewhere in the level.
Wonder Boy in Monster Land is by far the most difficult title in the Wonder Boy series because there is no continue system nor is there a password system available for its console system versions. For the arcade version, there is no continue system on the final level. The presence of an on-screen hourglass timer limiting the number of minutes a player can stay in a level also adds to the difficulty of the game.
Ports & ClonesEdit
The game has been cloned, hacked and remarketed a number of times over the years - with varying degrees of legality.
In the United Kingdom, a bootleg version of the original arcade game was produced by Galaxy Electronics.
There were rebranded versions: Hudson Soft made the first port of the game, Bikkuriman World (ビックリマンワールド) for the PC Engine, retooled with a license for the Bikkuriman series. NMK retooled the game for the Family Computer to resemble the Chinese novel Journey to the West and released this as Saiyūki World (西遊記ワールド). Tectoy localized the Master System port for Brazil with a Turma da Mônica license, as Mônica no Castelo do Dragão.
The PC Engine saw a conversion of the game in the form of Bikkuriman World, with changes made to the characters to conform to what was then a popular anime series. This version was handled by Hudson Soft, which also did conversions of other Wonder Boy games for the console.
Tectoy, Sega's distributor in Brazil, used the Monster World license and code to produce Mônica no Castelo do Dragão for the Sega Master System. The game was identical in every way to the source material, but characters were replaced with known figures from the Brazilian comics Turma da Mônica (Monica's Gang). Of course, the game was correspondingly translated into Portuguese for the Brazilian market.
An unlicensed version (by Westone) of Monster World was also produced for the Famicom, under the title of Saiyuki World with Sun Wukong of the Journey to the West tale as the central character. This conversion was produced by Jaleco, and although it was never officially admitted that the game was a port of Monster World, the game's levels and gameplay were one-for-one identical. This game would later have a sequel, known in America as Whomp 'Em.
| Amiga User|
| Computer and|
| Mean Machines|
| The Games|
|Gamest Awards||Best Ending|
Upon its release for the arcades in Japan in 1987, Wonder Boy: Monster Land had slow sales, but it would eventually pick up to become a successful seller. In Japan's 1987 Gamest Awards, it came eighth place in the "Best Ending" award category. In the United Kingdom, where the arcade version was known as Wonder Boy 2, it was reviewed by Sinclair User in its February 1989 issue, where it gave the game ratings of 9 for graphics, 8 for sound, 7 for addictiveness, and 8 for gameplay, with an overall score of 8 out of 10. The review stated that "the game is great fun to play," the "graphics are astonishingly well designed," and the "action is good" with "a large amount of hugely powerful power-ups." They concluded that it is a "highly enjoyable romp" and "would make a great 16 bit conversion."
Most magazines agreed that the sequel was superior to the original game.
- ↑ 1.0 1.1 1.2 1.3 Wonder Boy in Monster Land (Model 317-0043) at the Arcade History database
- ↑ 2.0 2.1 2.2 2.3 Wonder Boy in Monster Land. Sega Retro. Retrieved on 2014-12-23.
- ↑ Wonder Boy: Monster Land at Allgame
- ↑ Sutyak, Jonathan. Wonder Boy in Monster Land – Overview. Allgame. Archived from the original on 2014-11-14. Retrieved on August 18, 2010.
- ↑ Merrett, Steve; Johns, Doug (February 1990). "Super Wonderboy". Amiga Action (5): 44.
- ↑ Evans, Matt (March 1990). "Super Wonder Boy". Amiga Format (8).
- ↑ "Super Wonderboy in Monster Land" (in German). Amiga Joker 90 (1). January 1990.
- ↑ Horgan, Tony (February 1990). "Super Wonderboy". Amiga User International 4 (2): 74.
- ↑ "Super Wonder Boy in Monster Land". Computer and Video Games (80): 118. June 1988. http://www.smspower.org/Reviews/WonderBoyInMonsterLand-SMS-CVG-80. Retrieved February 9, 2012.
- ↑ Computer and Video Games, issue 98
- ↑ Caswell, Mark (December 1989). "Super Wonderboy in Monster Land". Crash (71): 67.
- ↑ Dillon, Tony (January 1990). "Super Wonderboy". CU Amiga: 45.
- ↑ Hybner, Tomas (December 1989). "Super Wonderboy" (in Swedish). Datormagazin 1989 (18): 14.
- ↑ 14.0 14.1 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1989). "The Role of Computers". Dragon (144): 60–68.
- ↑ "Super Wonderboy in Monsterland" (in French). Génération 4 (17): 8. December 1989.
- ↑ Thomas, Lucas M. (January 26, 2009). Wonder Boy in Monster Land Review. IGN. Retrieved on August 18, 2010.
- ↑ "Game Index: Wonder Boy in Monster Land", Mean Machines Sega (1): 136, October 1992, http://www.smspower.org/Scans/MeanMachinesSega-Magazine-Issue01?gallerypage=136, retrieved 2014-12-17
- ↑ "Camino de Monstruolandia" (in Spanish). MicroHobby 7 (196): 30–31. February 1990.
- ↑ Mike Mason (6 May 2012). Review: Wonder Boy in Monster Land (Wii Virtual Console / Virtual Console Arcade). NintendoLife. Retrieved on 2014-12-17.
- ↑ Gaksch, Martin; Hengst, Michael (January 1990). "Super Wonderboy in Monster Land" (in German). Power Play 90 (1): 24.
- ↑ Sega Power, issue 23, p. 60
- ↑ Sega Pro, issue 6, p. 31
- ↑ Sumpter, Garth (January 1990). "Super Wonder Boy". Sinclair User (94): 54–55.
- ↑ 24.0 24.1 Caswell, Mark (January 1990). "Super Wonderboy". The Games Machine (26): 24.
- ↑ The Games Machine, issue 26, p. 24
- ↑ 26.0 26.1 "Coin-Ops: Wonder Boy 2", Sinclair User (83): 81, February 1989, https://archive.org/stream/sinclair-user-magazine-083/SinclairUser_083_Feb_1989#page/n81/mode/1up, retrieved 2014-12-17
- ↑ MacDonald, Duncan (January 1990). "Super Wonderboy". Your Sinclair (49): 72. http://www.ysrnry.co.uk/articles/superwonderboy.htm. Retrieved August 18, 2010.
- ↑ MacDonald, Duncan (January 1990). "Super Wonder Boy". Zero (3): 101.
- ↑ 29.0 29.1 Wynne, Stuart; King, Phil (March 1990). "Super Wonderboy". Zzap!64 (59): 75.
- ↑ 30.0 30.1 The Best Game 2: Gamest Mook Vol. 112, pp. 6-25
- ↑ Fahs, Travis (November 14, 2008). The Legend of Wonder Boy. IGN. Retrieved on September 27, 2010.
- ↑ Crash Magazine, issue 71, p. 67
- ↑ Your Sinclair Magazine, issue 49, p. 72
- ↑ Sinclair User Magazine, issue 94, p. 54
- ↑ Hideki Kamiya. Hideki Kamiya's Blog: A Self-Introduction. Retrieved on 2015-01-13.