21 August 2008
About a third of the way in through the Carnival Of Fun stage in The House of the Dead Overkill, Bradley Crooks from Headstrong Games decimated a severed arm stuck in a cotton candy machine. It exploded in a sweet, sickly mess, adding to the heavy amount of gore we'd already seen in the Wii "light gun" shooter. It's also potentially the first game to feature a "live birth" on the Wii, so don't expect an E rating (or a German release).IGN managed to see it, but didn't play the game themselves. Their opening paragraph follows:
There's no question about it: SEGA's upcoming House of the Dead: Overkill has Grindhouse to thank for its inspiration. The game essentially "reboots" the AM1 franchise with a prequel of sorts that takes place in the era of drive-in double-features. Though we didn't play the game at Games Convention in Germany today, it was certainly playable and we got a chance to see the direction this zombie blaster's going on the Wii.
- Craig Harris "GC 2008: The House of the Dead: Overkill First Look". IGN, 20 August 2008
- Michael McWhertor "Games Convention 2008: The House of the Dead Overkill Impressions Of Delicious Gore". Kotaku, 21 August 2008