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Magic: The Gathering
Magic
Developer(s) Sega
Publisher(s) Sega
Release date(s) JP June 2001
Genre(s) Trading Card Game
Players Single Player
Rating(s)
Media GD-ROM
Input Game Pad
System Sega Dreamcast
Preceded By
Followed By
Magicscreen

A screenshot of the game

Magic: The Gathering is a Sega Dreamcast game published and released by Sega in June 2001, though in Japan only.

It is a 3D adaptation of the popular trading card game with the same name.

The game takes place in the town of Magic Heart, and it's surrounding areas of Murg, Camat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower, each representing a basic land that the opponent's decks will be based around.

It includes cards from the Magic: The Gathering expansion sets 6th edition, Alliances, and Tempest.

Unique CardsEdit

There are ten cards unique to this game,
many use random numbers that would be impossible in the normal card game.

Name Cost Type Description
Hapato's Might 2B Instant Target creature gets +X/+0 until end of turn, where X is a random number from 0 to 6.
Murgish Cemetery 4BB Enchantment 3B, Discard a card: Put an X/X black Zombie creature token into play, where X is a random number from 2 to 6.
Camato Scout 1UU Creature - Merfolk As Camato Scout comes into play, choose a basic land type at random. Camato Scout has landwalk of that type. (2/3)
Saji's Torrent 1U Instant Tap X creatures, where X is a random number from 0 to 5.
Lydari Druid 2G Creature - Druid When Lydari Druid comes into play, randomly choose a basic land type for each land in play. Those lands become the type chosen this way. (This effect doesn’t end at end of turn.) (2/2)
Lydari Elephant 4G Creature - Elephant As Lydari Elephant comes into play, choose two numbers at random from 3 to 7 one after the other. Lydari Elephant comes into play with power equal to the first number and toughness equal to the second. (*/*)
Velican Dragon 5RR Creature - Dragon Flying

When Velican Dragon attacks or blocks, it gets +X/+0 until the end of turn, where X is a random number from 0 to 5. (5/5)

Breath of Ashuza 1R Sorcery For each creature, randomly choose a number from 0 to 2. Breath of Ashuza deals that amount of damage to that creature.
Arden Angel 4WW Creature - Angel Flying

At the beginning of your upkeep, if Arden Angel is in your graveyard, choose a number at random from 1 to 4. If the randomly chosen number is 1, return Arden Angel to play. (4/4)

Tornellan Protector 2W Creature - Cleric T: Until end of turn, damage dealt to target player or creature is reduced by X, where X is a random number from 1 to 3. (1/2)

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