Magic: The Gathering is a Sega Dreamcast game published and released by Sega in June 2001, though in Japan only.
It is a 3D adaptation of the popular trading card game with the same name.
The game takes place in the town of Magic Heart, and it's surrounding areas of Murg, Camat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower, each representing a basic land that the opponent's decks will be based around.
It includes cards from the Magic: The Gathering expansion sets 6th edition, Alliances, and Tempest.
Unique Cards[]
There are ten cards unique to this game,
many use random numbers that would be impossible in the normal card game.
Name | Cost | Type | Description |
---|---|---|---|
Hapato's Might | 2B | Instant | Target creature gets +X/+0 until end of turn, where X is a random number from 0 to 6. |
Murgish Cemetery | 4BB | Enchantment | 3B, Discard a card: Put an X/X black Zombie creature token into play, where X is a random number from 2 to 6. |
Camato Scout | 1UU | Creature - Merfolk | As Camato Scout comes into play, choose a basic land type at random. Camato Scout has landwalk of that type. (2/3) |
Saji's Torrent | 1U | Instant | Tap X creatures, where X is a random number from 0 to 5. |
Lydari Druid | 2G | Creature - Druid | When Lydari Druid comes into play, randomly choose a basic land type for each land in play. Those lands become the type chosen this way. (This effect doesn’t end at end of turn.) (2/2) |
Lydari Elephant | 4G | Creature - Elephant | As Lydari Elephant comes into play, choose two numbers at random from 3 to 7 one after the other. Lydari Elephant comes into play with power equal to the first number and toughness equal to the second. (*/*) |
Velican Dragon | 5RR | Creature - Dragon | Flying
When Velican Dragon attacks or blocks, it gets +X/+0 until the end of turn, where X is a random number from 0 to 5. (5/5) |
Breath of Ashuza | 1R | Sorcery | For each creature, randomly choose a number from 0 to 2. Breath of Ashuza deals that amount of damage to that creature. |
Arden Angel | 4WW | Creature - Angel | Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, choose a number at random from 1 to 4. If the randomly chosen number is 1, return Arden Angel to play. (4/4) |
Tornellan Protector | 2W | Creature - Cleric | T: Until end of turn, damage dealt to target player or creature is reduced by X, where X is a random number from 1 to 3. (1/2) |